Take Over

by Chris Richards

Two, to four players are each represented by one of these four commodities: General Industry, The Media, The Education System and the Food Industry.

Players may keep their money within their commodity, or, invest in someone else’s. The main idea of the game is to attain the most amount of money; regardless of how you ‘invest’ your assets.

Players may also invest in technology cards, which are rare, but profitable.

Three “Tech Ten” -and one- “Tech twenty” card are included in the tarot-based deck. The portion of money you invested in technology goes up by ten or (the very rare) twenty percent card. Big Profit.

General play:

Chance cards are randomly dealt that designate a general technology card (see above), a positive or a negative card. There are an even amount of positive and negative cards for each player. The card combined with a roll of the dice determines the effect, another words how much (in percentage) you will be making or loosing.

A Blue Card affects the blue player: The Education System. (The blue figure with the thinking cap, big collar and lighting bolt smock.)

A Pink Card affects the purple player (the store was out of purple paper): General Industry. The green alien like being with the purple garb and gold mathematical formula on the back of his head)

A Yellow Card represents the yellow player: The Media. A pyramid with the Egyptian Gods and symbols for writing wisdom, today and tomorrow are painted on its walls.

A Red Card stems from: The Food Industry. A reddish tree with crazy branches!

Things from diet-fads, artists faking deaths, floods and population booms are all events that are represented by the cards. How big or small these events are will be determined by the roll of the dice.

There are also “Gold, hold or roll” cards. If you pick one of these cards, you roll the dice and decide if you want your ‘stock’ to go up by that percentage, or, have another player’s go down by that percentage. Ruthless.

If any player doubles the amount of money of another player, the person (who got doubled) is out of the game immediately.

Example: If player one has $40,000 and player three has $20,000… player three is DONE.

The money? Given to player one. Ouch.

Other players may team up against another player, but in the end, only one person can win, hence the game’s title, take over. Good rolls, investing and smiting to all.

Images from Take Over